<aside> 👋 I'm a 3D Generalist based in SF Bay Area with 7 years of experience in the VR/AR industry. My focus area for the past few years has been 3d modeling, texturing for props and environments with a focus on optimized real time assets, but I'm also skilled in product and UI/UX.
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https://www.linkedin.com/in/protanopia/
Kevin Castaneda | VR 3D Artist
Up to date with latest tech tools such as Midjourney, and ChatGPT
Prototyping for games / VR using GPT-3.5 / 4
9 years of 3D modeling experience with Maya, with 7 years of professional experience
Has shipped to PSVR, HTC Vive, Google Cardboard, Gear VR, Firestick TV, Amazon Echo, Oculus Quest
7 years working with PBR pipeline
6 years working with real time engines (Unity)
Product management experience writing product documents, requirements and product development
4 years working with Adobe XD: experienced creating UI/UX for websites, in game HUD, and mobile apps
Adaptable to different workflows and pipelines
Excellent high poly sculpting & low poly modeling skills (high to low baking workflow)
Deep understanding of streamer behavior, content creators, and internet personalities
Deep understanding of building social VR platforms and experiences
Experienced in leading a team of developers in launching products and supporting existing products
Prop modeling & environment modeling from references and concepts
Optimization for VR/ AR / WebGL / mobile games
Deep understanding of gameplay functionality, and ability to write requirements for developers
Up to date with modern 3D trends, 3D techniques, and workflows
Basic animations for hard surface models
Experience with cinematic camera work in real time
Experience with particles in Unity
Populus Group (Amazon), Remote – (May 2022 - November 2022)
The project was a AR experience that utilizes firestick and mobile devices to connect together for an escape room experience. The user was required to search around the room for clues to solve riddles that were presented on screen in the form of cut scenes and ambient animations / fun engaging dialogue. My responsibilities besides maintaining a consistent art style were to polish outsourcing artwork that was provided from an outsourcing team, work on VFX for AR, and work on some of the environment art and props for the scenes.
Global Advantis (Meta - Messenger Kids)*, Remote – (November 2021 - May 2022)*
During my time with Meta, i worked on several projects that were targeted for the Messenger Kids app. The goal of the team and my role were to create content that kids could enjoy and share with their friends using AR Spark.